Worth it or not?
GTA sells you a hundred shiny things and tells you nothing about which ones pay you back. This index does: every major purchase, one honest label, payback time, and the order to buy them in.
- profit — Directly makes you money — payback time shown.
- gateway — Unlocks a money method that pays for it fast.
- quality of life — Quality of life — saves time or friction, earns nothing directly.
- cosmetic — Flex. Zero return. Buy it because you want it, not to get ahead.
- bad ROI — Looks like an investment, isn't one. The famous traps.
Kosatka submarine
gatewayThe best purchase in GTA Online, full stop. Unlocks Cayo Perico — the top solo money method since 2020 (~$900k/hr). Buy this before anything else on this list.
Acid Lab (equipment upgrade)
profitBest money-per-dollar-invested business in the game, and it fits in a van. The budget pick if the Kosatka is still far away.
Agency
profitTop-tier active money with zero supply management: security contracts plus the $1M contract on repeat. Arguably the best post-Kosatka buy.
Bunker (+ staff & equipment upgrades)
profitThe classic background business — produces while you do anything else. Slow payback but permanent income. Run our bunker calculator before every sale.
Nightclub (+ warehouse techs)
profitThe best passive income in the game: safe fills to $250k, warehouse accrues from your other businesses without sell-mission pain. Buy after you own businesses for it to leech from.
Executive Office (CEO)
gatewayBuy the cheapest one. It's a key, not an investment: registers you as CEO, unlocks crates/vehicle cargo and free-mode abilities. The expensive offices add nothing but decor (that part is cosmetic).
Arcade
gatewayExists to unlock the Diamond Casino Heist (~$2M+ per run with a crew). Solo players: Kosatka first — Cayo needs no friends.
Auto Shop
profitSteady mid-tier: ~$300k/hr from contracts, no supplies to babysit. Good, not great — buy after Agency.
Salvage Yard
profitWeekly vehicle robberies are fun and decent; passive tow income is small. Middle of the pack — buy for variety, not optimisation.
MC Clubhouse + Cocaine Lockup
profitSolid numbers ruined by multi-vehicle sell missions solo. Buy it primarily to feed a Nightclub; sell at half stock if soloing — see our cocaine calculator.
Terrorbyte
quality of lifePure convenience: launch client jobs and resupply everything from one screen. Worth it once businesses are humming; pointless before.
Hangar
quality of lifeBuy it as aircraft storage that occasionally pays you, not as a business. Air freight is better than it was and still not why you own this.
Oppressor Mk II
quality of lifeEarns nothing, saves everything: flies over traffic straight to every objective. The correct LAST major purchase — grinders' endgame, not a starter flex.
Deluxo
cosmeticA flying DeLorean. Objectively worse than the Mk II at a similar price for utility — you're buying the Back to the Future feeling, and that's fine, but be honest about it.
Galaxy Super Yacht
bad ROIThe most expensive screensaver in Los Santos. A handful of one-time missions, then it sits there costing docking fees of dignity. Peak flex, zero return.
Luxor Deluxe (gold plane)
bad ROIThe canonical bad buy: $10M for a slower version of a plane that costs $1.5M, but gold. The reason this index exists.
Own the businesses already? The sell calculators squeeze the most out of every sale. This index is opinionated on purpose — disagree with a verdict?Tell us why and change our mind with evidence.
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