GTA Online — today's money
While the world waits for GTA VI, the money is still in Los Santos. Pick a business, slide your stock level, and know exactly what pressing "sell" gets you — before you press it.
The league table (full stock, upgraded, remote sale, bought supplies)
| Business | Full sale | Supplies | Profit |
|---|---|---|---|
| Bunker | $1,050,000 | −$375,000 | $675,000 |
| Cocaine | $420,000 | −$150,000 | $270,000 |
| Meth | $357,000 | −$150,000 | $207,000 |
| Counterfeit Cash | $294,000 | −$150,000 | $144,000 |
| Weed | $252,000 | −$150,000 | $102,000 |
| Documents | $126,000 | −$150,000 | $-24,000 |
Stolen supplies make every profit column bigger at the cost of time. Each calculator handles both.
Calculators
Bunker
The gold standard of semi-AFK money. Buy supplies, do something else, sell before full.
up to $1,050,000Cocaine
Highest per-hour MC business. The one to buy first if you ride with a club.
up to $420,000Meth
Second-best MC earner. Worth running alongside cocaine if supplies are stolen.
up to $357,000Counterfeit Cash
Middle of the MC pack. Fine as a nightclub feeder, marginal as a solo sell business.
up to $294,000Weed
Buy it for the nightclub, not for sell missions. Bought-supply margins are thin.
up to $252,000Documents
The famous trap: with bought supplies it can LOSE money. Nightclub feeder or skip.
up to $126,000In verification
Acid Lab
Sell values being double-source verified before we publish them.
Nightclub
Passive-income model (popularity + warehouse) needs its own calculator design. In verification.
Special Cargo & Hangar
Crate-value curves being verified.
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